Big Ass Sword Fighter
Gregor, the noble savage
Human [Chelaxian, Azlanti subtype]: Fighter [Two-Handed Fighter] (3rd)

AC HP Fort Reflex Will Initiative BAB FAB XP
20/13 (41) +6 +4 +2 +7 +3 +9 5100
Strength: 19 (+4)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 15 (+2)
Wisdom: 12 (+1)
Charisma: 10 (-)
Damage: 2d6+12 + 4 (str) +4 (twohanded) + 3 (PA) +1 (Enchant)


  • Improved Initiative You gain a +4 bonus to Initiative checks [Human Bonus]
  • Power Attack You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. [1st]
  • Weapon Focus - Great Sword You gain a +1 bonus on all attack rolls you make using the selected weapon. [Fighter Bonus]
  • Furious Focus When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity. [Fighter Bonus]
  • Toughness Gain an additional 1hp per Hit Dice [3rd]


Climb: +10 [3] Swim: +10 [3] Craft - Weaponry +8 [3] Survival: +7 [3]


  • Common

Class features and Special abilities:

Racial Features: Human
Stat modifiers: +2 to any one stat (Strength)
Bonus Feat: Humans select one extra feat at 1st level
Skills: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level
Favoured Class bonus: Fighter: Add +1 to the fighter's CMD when resisting two combat maneuvers of the character's choice
Fighter features: Two-Handed Fighter Archetype
Shattering Strike: At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd
Overhand chop: At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls

Items, gear and equipment:

Weapons: -
+1 Great Sword (2d6+1 damage, +1 to hit, 19-20 Crit x2)
Armour and Gear -
+1 Breastplate armour (+7 AC, max dex mod +3, Armour check Pen -4 )
Mundane Equipment: -
Other Items: -
GP Pouch

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