Lord-Colonel Tiberius Castor
"Men Must die, so that Humanity may live"
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility |
(2) 25 | (3) 30 | (2) 25 | (2) 20 | (2) 25 |
Intelligence | Perception | Willpower | Fellowship | Influence |
(4) 40 | (3) 30 | (4) 40 | (5) 50++ | (4) 42 |
Homeworld, Background & Role
High Born | Imperial Guard | Hierophant | |||
Homeworld Aptitude: | Fellowship | Background Aptitude: | Leadership | Role Aptitude: | [Intelligence], Offence, Social, Toughness, Willpower |
Breeding Counts: | If anything would reduce influence, that reduction is 1 less | Talents: | Weapon Training (Las, Low Tech) | Talents: | Hatred |
Modifiers: | + Fellowship, + Influence, - Toughness | Traits: | - | Sway The Masses: | A fate point may be spent to automatically succeed on any Charm, Command, or Intimidate skill test with a number of degrees of success equal to the characters WP bonus |
Fate Threshold: | (4) Fate points | Hammer of the Emperor | When attacking the same target as an Ally, the Guardsman can re-reroll any 1 or 2 results on the damage dice | ||
Wounds: | 11 (8+1d5) | Skills: | Athletics, Command, Common Lore (Imperial Guard), Operate (Surface), Navigate (Surface) |
Talents
Weapons Training | Las-weapons, Low tech, Launcher weapons | T1 |
Hatred [Heretical Cults] | When engaged in combat with the listed enemy, gain a +10 bonus on all combat tests against them, however, must also making a (+0) WP test to forcibly retreat or surrender against non-suicidal odds | T1 |
Jaded | Non-supernatural effects do not cause the character to gain insanity points or make fear tests. Supernatural entities may still cause such | T1 |
Peer [Imperial Guard] (x2) | Gain a +20 bonus on all Fellowship and Influence tests with the chosen group. Additional, the character increases his Influence score by 1 when this talent is purchased | T1 |
Sprint | When taking a full move action, move (x) number of metres extra equal to your agility bonus. Additionally, whenever a run action is taken, double the normal distance. | T3 |
Skills
Known (+0) | Trained (+10) | Experienced (+20) | Veteran (+30) |
Athletics | Command | ||
Common Lore (Imperial Guard) | |||
Operate (Surface) | |||
Navigate (Surface) |
Traits
Vitals
Fate Points | (4) |
Wounds | (11) | Insanity | 0 | Corruption | 0 |
XP Total: | 1000 |
XP Free: | 50 |
Psychic Powers
Mutations
Equipment
Weapons:
Grenade Launcher, with expanded magazine | Dam: -, Pen: -, Range: 60m, RoF: S/-/-, Clip: 9, Reload: 2 Full, Special: Ammo types |
Frag Grenades: Dam: 2d10, Pen: 0, Special: Blast (3) | |
Krak Grenades: Dam: 2d10+4, Pen: 6, Special: Concussive (0) (Count as having Vengeful (9) against vehicles) | |
Las Pistol | Dam: 1d10+2, Pen: 0, Range: 30m, RoF: S/2/-, Clip: 30, Reload: Half, Special: Reliable |
Sword | Dam: 1d10, Pen: 0, Range: M, Special: Balanced |
Gear:
Imperial Guard Flak Armour | Grants Armour (4) to all locations. |
Vox Caster | Allows for extended range communication on dedicated channels across great distances and even to ships in Orbit |
Combat Vest | Able to told up to 15kg of equipment. Anything stored in a Combat vest may be drawn as a free-action |
Grapnel and Line | Can be launched up to 100m away, once it latches, it can either be climbed manually or power-lifted at a rate of 5m per round. Can support up to 200kg |
Magnoculars | Dramatically magnify visual distance, as well as provide read outs on heat sources, target positioning, and acts as a pict-taker |
Cybernetics:
Vocal Implant (Good condition) | Allows the character to control the volume of their voice, acting as built in megaphone if required |
Bionic Legs (Good condition) | Grants the "Sprint" Talent and confers a +20 bonus to all Agility tests made to Jump or Leap |
Ammo Pouch:
Frag Grenades | Dam: 2d10, Pen: 0, Special: Blast (3) | x9 |
Krak Grenades | Dam: 2d10+4, Pen: 6, Special: Concussive (0) (Count as having Vengeful (9) against vehicles) | x9 |
Requisition Details:
Starting Requisitions: | Source |
Vocal Implant (Good condition) | Allows the character to control the volume of their voice, acting as built in megaphone if required | Starting |
Bionic Legs (Good condition) | Grants the "Sprint" Talent and confers a +20 bonus to all Agility tests made to Jump or Leap | Starting |
Grenade Launcher, with expanded magazine | Dam: -, Pen: -, Range: 60m, RoF: S/-/-, Clip: 9, Reload: 2 Full, Special: Ammo types | Starting |
Vox Caster | Allows for extended range communication on dedicated channels across great distances and even to ships in Orbit | Starting |
Back Story
Abilities cheat sheet:
-
Advancement:
page revision: 11, last edited: 11 Oct 2015 20:28