Conjurer Wizard
Mr. Magic
Human: Wizard [Focused Specialist, Conjurer Variant] (2nd)
AC | HP | Fort | Reflex | Will | Initiative | BAB | FAB | XP |
12 | (12) | +3 | +2 | +4 | +2 | +1 | +3 | 1100 |
Strength: | 9 (-1) |
Dexterity: | 14 (+2) |
Constitution: | 16 (+3) |
Intelligence: | 19 (+4) |
Wisdom: | 12 (+1) |
Charisma: | 11 (-) |
Feats:
- Acidic Splatter As long as the character has an acid spell of 2nd level or higher prepared, as a ranged touch attack, the wizard may throw a ball of acid within 5ft per level of highest prepared acid spell. This ball deals 1d6 acid damage per prepared spell level. In addition to this, gain a +1 caster level on all acid spells [1st]
- Precocious Apprentice - Acid Arrow The Wizard gains a single 2nd level spell slot which can be used only initially be used to cast the chosen spell. Until you are able to normally cast 2nd level spells, the wizard must succeed on a DC 8 caster level check to cast the prepared spells. In additional, gain a +2 bonus to Spellcraft checks. [Human Bonus]
- Augment summoning Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it [Wizard Bonus]
Skills:
knowledge: Arcane | +9 [5] | Knowledge: History | +9 [5] | Knowledge: Local | +9 [5] | Knowledge: Planes | +9 [5] |
Knowledge: Geography | +9 [5] | Spellcraft | +11 [5] | Concentration | +8 [5] |
Speaks:
- Common
Class features and Special abilities:
Racial Features: | Human |
Bonus Feat: Humans select one extra feat at 1st level | |
Skills: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level | |
Favoured Class bonus: Wizard: Add one spell from the wizard spell list to the wizard's spellbook. This spell must be at least one level below the highest spell level the wizard can cast. |
Wizard features: | Arcane School: Conjuration |
Focused Specialist - Conjuration By adding an additional school to your prohibited schools lists (necromancy) the wizard can prepare two additional conjuration spells of each level per-day | |
Enhanced summoning By forsaking the bonus feats a wizard gains by advancing in level, the summoner gains additional abilities based on his class levels in Wizard. At 1st, replace the Scribe scroll bonus feat for Augment summoning | |
Immediate Magic - Abrupt Jaunt A number of items per day equal to the wizards intelligence modifier, the conjuration focused wizard may, as an immediate action, teleport up to 10ft in any direction which would normally allow for a teleport. Characters with this option to not gain a familiar |
Spell book:
Arcane School: | Conjuration | - |
Opposed Schools: | Evocation, Enchantment & Necromancy | - |
1st | 2nd |
Summon Monster 1 | Melf's Acid Arrow |
Kelgores Fire Bolt | |
Mage Armour | |
Orb of cold, Lesser | |
Benign Transposition | |
Unseen Servant |
Cantrips: |
Spell Preparation:
Spell Slots per day: | Cantrip | 1st | 2nd |
(4) | (6) | (3) |
Items, gear and equipment:
Magical Equipment: | |
Armour and Gear | - |
Mundane Equipment: | |
Other Items: |
GP Pouch |
140 gp |
History and Back story:
page revision: 11, last edited: 31 Aug 2013 14:34