Deception Warlock

Nicodemus Ravalio, Law Evil
Race: Human (Variant) / Class: Warlock (3rd)
Secret Identity: Father Nathaniel Urbright, Lawful Good Cleric of the Undying Light



Strength: 10 (-)
Dexterity: 16 (+3)
Constitution: 12 (+1)
Intelligence: 10 (-)
Wisdom: 10 (-)
Charisma: 17 (+3)

Proficiency:

Proficiency Bonus (+2)
Skills Saves Armour Weapons Tools Magic
Deception Wisdom Light Simple Disguise Kit Spell attack
Sleight of Hand Charisma Forgery kit Spell DC
Arcana
Religion
Perception

Languages:

  • Common

Feats

Actor Skilled at mimicry and dramatics, you gain the following benefits: Human Bonus, 1st
Increase your Charisma score by 1, to a maximum of 20 -
You have Advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person -
You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked. -


Racial Features

Human Variant
Ability Scores: Humans may choose any two unique ability scores to each gain +1
Skill Proficiency: Humans gain proficiency in one skill of their choice
Feat: Humans gain a bonus starting feat of their choice

Background Features

Charlatan
Skill Proficiency: Deception & Sleight of Hand
Tool Proficiency: Disguise kit & Forgery kit
False Identity - [Father Nathaniel Urbright]: You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy
Starting Equipment: A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a belt pouch containing 15 gp

Class features

Warlock
Hit Dice - [d8]: Hit Points at 1st Level: 8 + your Constitution modifier
Proficiencies: Armor: Light, Weapons: Simple, Saving Throws: Wisdom & Charisma, Skills: Arcana & Religion
Cantrips: You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table
Spell Slots: The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
Spells Known of 1st Level and Higher: At 1st level, you know two 1st-level spells of your choice from the warlock spell list. The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level. Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability: Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one
Spellcasting Focus: You can use an arcane focus as a spellcasting focus for your warlock spells
Otherworldly Patron: At 1st level, you have struck a bargain with an otherworldly being chosen from the list of available patrons. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.
Eldritch Invocations: In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability. At 2nd level, you gain two eldritch invocations of your choice. A list of the available options can be found on the Optional Features page. When you gain certain warlock levels, you gain additional invocations of your choice. Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level. A level prerequisite in an invocation refers to warlock level, not character level.
Pact Boon: At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.
Otherworldly Patron The Undying Light
Your patron is not a specific entity, but the energy that radiates from the Positive Plane. Your pact allows you to experience the barest touch of the raw stuff of life that powers the multiverse. Anything more, and you would be instantly incinerated by its energy. Contact with the Positive Plane causes subtle changes to your behavior and beliefs. You are driven to bring light to dark places, to annihilate undead creatures, and to protect all living things. At the same time, you crave the light and find total darkness a suffocating experience akin to drowning
Expanded Spell List: The Undying Light lets you choose from an expanded list of spells when you learn a warlock spell
Radiant Soul: Starting at 1st level, your link to the Positive Plane allows you to serve as a conduit for radiant energy. You have Resistance to radiant damage, and when you cast a spell that deals radiant damage or fire damage, you add your Charisma modifier to that damage. Additionally, you know the Sacred Flame and Light cantrips and can cast them at will. They don't count against your number of cantrips known
Pact of the Tome
Book of Shadows: Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list. The cantrips do not need to be from the same spell list. While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. Any cantrip you cast with this feature is considered a warlock cantrip for you. If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.


Invocations

Mask of Many Faces You can cast Disguise Self at will, without expending a spell slot.
Book of Ancient Secrets You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list. The spells needn't be from the same spell list. The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag. On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.

Spell Casting

Warlock Spells & Powers

Warlock Spell Slots Spell Slot Level
(2) [2nd]
Spells Known Cantrips: 1st 2nd
(Sacred Flame) (Expeditious Retreat) (Flock of Familiars)
(Light) (Hex)
(Friends) (Hellish Rebuke)
(Eldritch Blast) (Find Familiar) RT
(Guidance) (Ceremony) RT
(Minor Illusion)
(Bonfire)


Items, gear and equipment:

Weapons:
Weapons:
Armour and Gear
Armour:
Gear:
Scrolls:
Wondrous Items:
Potions:
Spellbooks:
Mundane Equipment:
Other Items:
GP Pouch

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