Harlan Arlani

Build:
Human (Versatile)
Martial Disciple
Rogue {Aldori Duelist} (3rd)

Description:

Backstory:



AC HP Initiative
{} () +
Strength: 12 (+1)
Dexterity: 18 (+4)
Constitution: 10 (-)
Intelligence: 10 (-)
Wisdom: 14 (+2)
Charisma: 14 (+2)
Fort Reflex Will Perception
Trained Trained Trained Trained
(+) (+) (+) (+)


Expendables

Hero Points
(1)


General Feats

Incredible Initiative - You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls. General, 3rd


Skill Proficiencies

Traits:
Type Humanoid
Ancestry Human
Alignment Chaotic Good
Speed (25)ft
Size [M]
Bulk ()/10
Trained Expert Master Legendary
Acrobatics Athletics
Crafting Intimidate
Deception Thievery
Diplomacy
Lore (Warfare)
Lore (Dueling
Society
Stealth

Languages

Common (Taldane) ??

Skill Feats

Quick Jump - You can use High Jump and Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet). Skill, Background Bonus, 1st
Intimidating Glare - You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language. Skill, Rogue, 1st
Powerful Leap - When you Leap, you can jump 5 feet up with a vertical Leap, and you increase the distance you can jump horizontally by 5 feet. Skill, Rogue, 2nd
Pickpocket - You can Steal or Palm an Object that’s closely guarded, such as in a pocket, without taking the –5 penalty. You can’t steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects). If you’re a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard. When doing so, Stealing requires 2 manipulate actions instead of 1, and you take a –5 penalty. Skill, Rogue, 3rd


Ancestry Features

Human Versatile
Starting Hit Points -[(8)]: Humans gains (8) starting HP
Size: Humans are Medium
Base Speed: Human base speed is 25 feet
Ability Boosts - [Dexterity & Charisma]: Humans gains Two free ability boosts
Versatile Heritage: Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation).

Ancestry Feats

Unconventional Weaponry - [Aldori Dueling Sword] - You’ve familiarized yourself with a particular weapon, potentially from another ancestry or culture. Choose an uncommon simple or martial weapon with a trait corresponding to an ancestry (such as dwarf, goblin, or orc) or that is common in another culture. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a simple weapon. If you are trained in all martial weapons, you can choose an uncommon advanced weapon with such a trait. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a martial weapon. Ancestry, Human, 1st


Background Features

Martial Disciple
Ability Boosts - [Dexterity & Strength]: Choose two ability boosts. One must be to Dexterity or Strength, and one is a free ability boost.
Training - [Athletics]: You're trained in your choice of either the Acrobatics or Athletics skill, as well as the Warfare Lore skill.
Background feat - [Quick Jump]: You gain a skill feat: Cat Fall if you chose Acrobatics or Quick Jump if you chose Athletics.


Class Features

Rogue Thief
Key Ability - {Dexterity}: At 1st level, your class gives you an ability boost to Dexterity or an option from rogue's racket
Hit Points: 8 plus your Constitution modifier - You increase your maximum number of HP by this number at 1st level and every level thereafter.
Initial Proficiencies: At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.
Rogue Feats: At 1st level and every even-numbered level, you gain a rogue class feat.
Rogue's Racket: As you started on the path of the rogue, you began to develop your own style to pursue your illicit activities. Your racket shapes your rogue techniques and the way you approach a job, while building your reputation in the criminal underworld for a certain type of work. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. Choose a rogue’s racket.
Skill Feats: You gain skill feats more often than others. At 1st level and every level thereafter, you gain a skill feat. Skill feats can be found in Chapter 5 and have the skill trait.
Sneak Attack: When your enemy can’t properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the flat-footed condition (page 620) with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse. As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.
Surprise Attack: You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Skill Increases: You gain more skill increases than members of other classes. At 2nd level and every level thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you’re untrained in, or to become an expert in one skill in which you’re already trained. At 7th level, you can use skill increases to become a master in a skill in which you’re already an expert, and at 15th level, you can use them to become legendary in a skill in which you’re already a master.
Deny Advantage: As someone who takes advantage of others’ defenses, you are careful not to leave such openings yourself. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
General Feats: At 3rd level and every 4 levels thereafter, you gain a general feat. General feats are listed in Chapter 5.
Thief Racket
Nothing beats the thrill of taking something that belongs to someone else, especially if you can do so completely unnoticed. You might be a pickpocket working the streets, a cat burglar sneaking through windows and escaping via rooftops, or a safecracker breaking into carefully guarded vaults. You might even work as a consultant, testing clients’ defenses by trying to steal something precious.
Training: You are trained in Thievery.
Special: When a fight breaks out, you prefer swift, lightweight weapons, and you strike where it hurts. When you attack with a finesse melee weapon, you can add your Dexterity modifier to damage rolls instead of your Strength modifier.
Aldori Duelist Dedication
Your Aldori duelist training teaches you martial techniques and increases your dedication to the Aldori dueling sword.
Training: You become trained in your choice of Acrobatics or Athletics and in Dueling Lore; if you were already trained, you become an expert instead. Whenever your proficiency rank in any weapon increases to expert or beyond, you also gain that new proficiency rank with Aldori dueling swords.
Special: You gain access to Aldori dueling swords.

Class Feats

Nimble Dodge [R] Trigger: A creature targets you with an attack and you can see the attacker. Effect: You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack. Rogue, 1st
Aldori Duelist Dedication - Your Aldori duelist training teaches you martial techniques and increases your dedication to the Aldori dueling sword. You become trained in your choice of Acrobatics or Athletics and in Dueling Lore; if you were already trained, you become an expert instead. Whenever your proficiency rank in any weapon increases to expert or beyond, you also gain that new proficiency rank with Aldori dueling swords. You gain access to Aldori dueling swords. Special You cannot select another dedication feat until you have gained two other feats from the Aldori Duelist archetype. Rogue, Dedication, 2nd


Spell Casting


Alchemy


Special Abilities & Actions



Weapon Proficiencies

Trained Expert Master Legendary

Armour Proficiencies

Trained Expert Master Legendary

Weapons

Armour


Items, gear and equipment

Coin Pouch
0gp, 0sp

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