Inquisitor Ghaul 25 000xp
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"A suspicious mind is a healthy mind"

Weapon Skill Ballistic Skill Strength Toughness Agility
(3) 30 (3) 30 (3) 30 (4) 40 ++ (3) 30
Intelligence Perception Willpower Fellowship Influence
(4) 45 ++ (3) 37 + (6) 65 +++++ (4) 40 ++ (8) 80

{4550xp}


Wounds Armour total Toughness bonus Insanity Corruption Fate Points
(??) [?] [?] {0} {0} [?]
XP Total: 25000 XP Unspent: 5,450

Aptitudes

Willpower Psyker Defense
Intelligence Knowledge Perception
[Toughness] [Fellowship] Leadership

Skills

Known (+0) Acrobatics Athletics Awareness Charm Deceive
Inquiry Interrogation Intimidate Logic Medicae
Parry Scrutiny Security Sleight of hand Stealth
Survival Tech-Use Common Lore (All) Scholastic Lore (All)
Trained (+10) Forbidden Lore (Warp) Forbidden Lore (Archeotech) Forbidden Lore (Heresy) Forbidden Lore (Inquisition) Forbidden Lore (Xenos)
Experienced (+20) Dodge Commerce Command
Veteran (+30) Psyniscience Forbidden Lore (Daemonologist)

{5300xp}


Talents

Weapon Training - [Las] The character may use weapons of the selected category without taking the -20 penalty for being untrained. Background Talent
Weapon Training - [Low-Tech] The character may use weapons of the selected category without taking the -20 penalty for being untrained. Background Talent
Weapon Training - [Bolt] The character may use weapons of the selected category without taking the -20 penalty for being untrained. 300xp [T1]
Warp Sense The Psyniscience Skill may now be used as a Free Action, instead of a Half Action. This also allows the character to make passive use of the skill, without the need to actively seek out psychic effects. Role Talent
Jaded The character is not required to make Fear Tests against non-supernatural sources. They also cannot gain insanity points from non-supernatural sources. 100xp, [T1]
Resistance (Psychic Powers) Gain a +10 bonus on tests to resist the effects of the selected effect 100xp, [T1]
Resistance (Fear) Gain a +10 bonus on tests to resist the effects of the selected effect 100xp, [T1]
Peer (Inquisition) Elite Advance Talent
Strong Minded The Psyker may re-roll failed WP tests to resist the effects of mind-affecting psychic powers. 300xp, [T2]
Favored by the Warp As long as the initial result on a Psychic Phenomenon rolls does not result in a Perils of the Warp, the character may roll a second time and choose between either result. 300xp [T2]
Deny the Witch The character may use their WP when making an Evasion reaction against either ranged or melee psychic attacks. Unlike a normal evasion reaction however, the character does not need to move in order to successfully evade this attack. 300xp [T2]
Warp Awareness The Astropath may use his Psyniscience skill in place of his Awareness skill for all Awareness tests. 300xp, [T2]
Second Sight The value of the Astropaths Unnatural Senses trait increases to twice the Astropaths WP characteristic 300xp, [T2]
Daemonologist 300xp [T2]
Jack of all Trades Gain Rank 1 (Known) in all non-specialist skills 450xp, [T2]
Daemonhunter 450xp [T2]
Bastion of Iron Will The character gains a bonus to resist the effects of all psychic powers equal to 5 x his psy rating 400xp, [T3]
Soul Ward The Astropath may re-roll WP tests in order to resist gaining mutations or to resist Demonic Possession. 400xp, [T3]
Sanctic Purity 400xp [T3]
Infused Knowledge Gain Rank 1 (Known) in all Common Lore and Scholastic Lore skills 400xp, [T3]
Instrument of his Will 600xp [T3]

{5500xp}


Traits & Special Abilities

Psyker This trait allows for the purchase ans use of Psy Ratings, Psychic Powers and the Psyniscience skill.
Sanctioned The Psyker ignores the Corruption normally inflicted with the Psyker Elite Advance, and starts with a Psy Rating of (2) instead of (1)
Soul Bound A Soul Bound Psyker rolls an extra die when forced to roll on Perils of the Warp, and replaces either the result of the tens die or the units die with the new roll, in order to determine the final result.
Unnatural Senses - [130m] The Astropath can perceive its surroundings using senses other than sight or hearing. This trait always includes a range in meters indicated by the number in parentheses. Presently, this is equal to the Astropaths Willpower characteristic
Back Ground Bonus
The Constant Threat When a Psychic Phenomenon roll is triggered within 10m, the character can increase or decrease the result by an amount equal to his W(B)
Divination
A suspicious mind is a healthy mind Increase the characters Perception by 2. Additionally, he may re-roll Awareness tests to avoid being Surprised.

Psychic Powers

Psy Rating (6)

{3600xp}

Telepathy & Astropath Powers
Telepathic Link - 100xp
Astral Telepathy The Psyker chooses a person his is aware of within range (1,000km x Psy Rating) who resists the power with a WP test. This can be someone the psyker has met personally, or someone he is aware of by description. If the power succeeds, the Psyker can transmit a brief verbal message of no more than 5 seconds x Psy Rating. If the target is aware of the psyker's action, he may choose to fail the WP test, counting as having rolled a 100. 200xp
Telepathic Bond - 200xp
Telekinesis Powers
Telekinetic Control - 100xp
Assail - 200xp
Telekine Shield - 200xp
Crush - 300xp
Telekine Dome - 300xp
Gate of Infinity - 400xp
Sanctic Daemonology
Psychic Communion - 100xp
Word of the Emperor - 200xp
Exorcism - 200xp
Purge Soul - 200xp
Banishment - 300xp
Cleansing Flame - 300xp
Hammerhand - 300xp
Sanctuary - 400xp
Malefic Daemonology
Summoning - 50xp
Cursed Earth - 100xp
Incursion - 100xp

{3950xp}


Mutations & Corruptions


Requisitions & Equipment

Starting Equipment Source
- - Role
Starting Requisitions: Source
Weapons:
- -
Gear:
- -
Cybernetics:
- -

Ammo Pouch:


Homeworld, Background & Role

Home World Daemon World Background Adeptus Astra Telepathica Role Mystic Elite Advance Psyker Elite Advance Astropath Elite Advance Inquisitor
Homeworld Aptitudes: Willpower Background Aptitudes: Psyker Role Aptitudes: Defense, Intelligence, Knowledge, Perception, [Fellowship] A void in the Warp The Psyker can never gain the Untouchable elite advance for any reason Sanctioned Psyker The character must have the Psyker Elite Advance and have the Adeptus Astra Telepathica background to gain this advance. Instant Changes Gain the 'Peer (Inquisition)' talent, gain the 'Leadership' Attitude, & gain 'Forbidden Lore (Any)'
Touched by the Warp The character gains [1] rank in Psyniscience, if he gains another rank during chracter creation, increase this to rank [2]. Gain 1d10+5 Corruption. Talents: Weapon Training (Las), Weapon Training (Low-Tech) Talents: Warp Sense Instant Changes Gain the Psyker Trait, gain the [Toughness] Aptitude, gain Psy Rating (1) Instant Changes Gain the Soul Bound Trait, instead of the normal options, the character always loses their sight. Gain the Unnatural Sense (x) Trait, where X equals the Astropaths Willpower characteristic Unlocked Advances The Inquisitor may purchase the special set of talents and powers unique to Inquisitors
Modifiers: + Willpower, + Perception, -Fellowship Traits: Sanctioned Stare into the Warp The character starts the game with the Psyker Elite Advance Unlocked Advances The character can now purchase Psychic Powers through XP. The Psyker may also purchase increases to his Psy Rating at a cost of (New Rating) x 200xp Unlocked Advances The Astropath may purchase the special set of talents and powers unique to Astropaths.
Fate Threshold: (3) Fate points The Constant Threat When a Psychic Phenomenon roll is triggered within 10m, the character can increase or decrease the result by an amount equal to his W(B)
Wounds: (9) Skills: Awareness, Common Lore (Adeptus Astra Telepathica), Interrogation, Forbidden Lore (Warp), Psyniscience

{1000xp}

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