Inquisitor Enoch Roth
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"A suspicious mind is a healthy mind"

Wounds [?] ()
Armour total [?] ()
Toughness bonus [?] ()
Insanity {0}
Corruption {0}
Fate Points [?]
Weapon Skill Ballistic Skill Strength Toughness Agility
(3) 30 (3) 30 (3) 30 (4) 40 ++ (3) 30
Intelligence Perception Willpower Fellowship Influence
(4) 45 ++ (3) 37 + (6) 65 +++++ (4) 40 ++ (8) 80
Willpower Psyker Defense Intelligence Knowledge
Perception [Toughness] [Fellowship] Leadership

XP Total: 25000 XP Unspent: 1400
Attributes Skills Talents Psy Advances
(4550) (5300) (5200) (7550) (1000)

Skills

Known (+0) Trained (+10) Experienced (+20) Veteran (+30)
Acrobatics Forbidden Lore (Warp) Dodge Psyniscience
Athletics Forbidden Lore (Archeotech) Commerce Forbidden Lore (Daemonologist)
Awareness Forbidden Lore (Heresy) Command
Charm Forbidden Lore (Inquisition)
Common Lore (All) Forbidden Lore (Xenos)
Deceive
Inquiry
Interrogation
Intimidate
Logic
Medicae
Parry
Scholastic Lore (All)
Scrutiny
Security
Sleight of hand
Stealth
Survival
Tech-Use

Talents

Training
Weapon Training - [Las] The character may use weapons of the selected category without taking the -20 penalty for being untrained. Background Talent
Weapon Training - [Low-Tech] The character may use weapons of the selected category without taking the -20 penalty for being untrained. Background Talent
Weapon Training - [Bolt] The character may use weapons of the selected category without taking the -20 penalty for being untrained. 300xp [T1]
Psyker
Warp Sense The Psyniscience Skill may now be used as a Free Action, instead of a Half Action. This also allows the character to make passive use of the skill, without the need to actively seek out psychic effects. Role Talent
Strong Minded The Psyker may re-roll failed WP tests to resist the effects of mind-affecting psychic powers. 300xp, [T2]
Favored by the Warp As long as the initial result on a Psychic Phenomenon rolls does not result in a Perils of the Warp, the character may roll a second time and choose between either result. 300xp [T2]
Deny the Witch The character may use their WP when making an Evasion reaction against either ranged or melee psychic attacks. Unlike a normal evasion reaction however, the character does not need to move in order to successfully evade this attack. 300xp [T2]
Warp Awareness The Astropath may use his Psyniscience skill in place of his Awareness skill for all Awareness tests. 300xp, [T2]
Second Sight The value of the Astropaths Unnatural Senses trait increases to twice the Astropaths WP characteristic 300xp, [T2]
Daemonologist Whenever the character takes the Focus Power action, and the target of the psychic power is a Demon, the character gains a +10 Bonus on said test. This bonus may also apply to other rolls related to rituals involving Demons 300xp [T2]
Daemonhunter The character re-rolls any failed Awareness or Psyniscience tests to detect the presence of Demons. In addition, all attacks made by the character against Demons gain the Proven (3) Quality 450xp [T2]
Bastion of Iron Will The character gains a bonus to resist the effects of all psychic powers equal to 5 x his psy rating 400xp, [T3]
Soul Ward The Astropath may re-roll WP tests in order to resist gaining mutations or to resist Demonic Possession. 400xp, [T3]
Instrument of his Will After making their first successful attack of the turn against a Demon, the character may spend a Fate Point to increase this damage by W(B)x2. This bonus damage ignores Armour and Toughness 600xp [T3]
Social
Peer (Inquisition) Elite Advance Talent
Other
Jaded The character is not required to make Fear Tests against non-supernatural sources. They also cannot gain insanity points from non-supernatural sources. 100xp, [T1]
Resistance (Psychic Powers) Gain a +10 bonus on tests to resist the effects of the selected effect 100xp, [T1]
Resistance (Fear) Gain a +10 bonus on tests to resist the effects of the selected effect 100xp, [T1]
Jack of all Trades Gain Rank 1 (Known) in all non-specialist skills 450xp, [T2]
Infused Knowledge Gain Rank 1 (Known) in all Common Lore and Scholastic Lore skills 400xp, [T3]

Traits & Special Abilities

Psyker This trait allows for the purchase ans use of Psy Ratings, Psychic Powers and the Psyniscience skill.
Sanctioned The Psyker ignores the Corruption normally inflicted with the Psyker Elite Advance, and starts with a Psy Rating of (2) instead of (1)
Soul Bound A Soul Bound Psyker rolls an extra die when forced to roll on Perils of the Warp, and replaces either the result of the tens die or the units die with the new roll, in order to determine the final result.
Unnatural Senses - [130m] The Astropath can perceive its surroundings using senses other than sight or hearing. This trait always includes a range in meters indicated by the number in parentheses. Presently, this is equal to the Astropaths Willpower characteristic
Back Ground Bonus
The Constant Threat When a Psychic Phenomenon roll is triggered within 10m, the character can increase or decrease the result by an amount equal to his W(B)
Divination
A suspicious mind is a healthy mind Increase the characters Perception by 2. Additionally, he may re-roll Awareness tests to avoid being Surprised.

Psychic Powers

Psy Rating (6)
Telepathy & Astropath Powers
Telepathic Link - 100xp
Astral Telepathy The Psyker chooses a person his is aware of within range (1,000km x Psy Rating) who resists the power with a WP test. This can be someone the psyker has met personally, or someone he is aware of by description. If the power succeeds, the Psyker can transmit a brief verbal message of no more than 5 seconds x Psy Rating. If the target is aware of the psyker's action, he may choose to fail the WP test, counting as having rolled a 100. 200xp
Telepathic Bond - 200xp
Sanctic Daemonology
Psychic Communion - 100xp
Word of the Emperor - 200xp
Exorcism - 200xp
Purge Soul - 200xp
Banishment - 300xp
Cleansing Flame - 300xp
Hammerhand - 300xp
Sanctuary - 400xp
Malefic Daemonology
Summoning - 50xp
Cursed Earth - 100xp
Incursion - 100xp

Mutations & Corruptions


Requisitions & Equipment

Weapons:

The Wrath of T'ral Malacore Base Weapon: Spear / Qualities: Force (Best Quality & Mono), Rune (Vengeful (8) & Tearing), Sanctified / Mods: Truesilver Gilding, Custom Grip, Psy-Focus, Sanctification
Gear:
- -
Cybernetics:
- -

Ammo Pouch:


Homeworld, Background & Role

Home World Daemon World Background Adeptus Astra Telepathica Role Mystic Elite Advance Psyker Elite Advance Astropath Elite Advance Inquisitor
Homeworld Aptitudes: Willpower Background Aptitudes: Psyker Role Aptitudes: Defense, Intelligence, Knowledge, Perception, [Fellowship] A void in the Warp The Psyker can never gain the Untouchable elite advance for any reason Sanctioned Psyker The character must have the Psyker Elite Advance and have the Adeptus Astra Telepathica background to gain this advance. Instant Changes Gain the 'Peer (Inquisition)' talent, gain the 'Leadership' Attitude, & gain 'Forbidden Lore (Any)'
Touched by the Warp The character gains [1] rank in Psyniscience, if he gains another rank during chracter creation, increase this to rank [2]. Gain 1d10+5 Corruption. Talents: Weapon Training (Las), Weapon Training (Low-Tech) Talents: Warp Sense Instant Changes Gain the Psyker Trait, gain the [Toughness] Aptitude, gain Psy Rating (1) Instant Changes Gain the Soul Bound Trait, instead of the normal options, the character always loses their sight. Gain the Unnatural Sense (x) Trait, where X equals the Astropaths Willpower characteristic Unlocked Advances The Inquisitor may purchase the special set of talents and powers unique to Inquisitors
Modifiers: + Willpower, + Perception, -Fellowship Traits: Sanctioned Stare into the Warp The character starts the game with the Psyker Elite Advance Unlocked Advances The character can now purchase Psychic Powers through XP. The Psyker may also purchase increases to his Psy Rating at a cost of (New Rating) x 200xp Unlocked Advances The Astropath may purchase the special set of talents and powers unique to Astropaths.
Fate Threshold: (3) Fate points The Constant Threat When a Psychic Phenomenon roll is triggered within 10m, the character can increase or decrease the result by an amount equal to his W(B)
Wounds: (9) Skills: Awareness, Common Lore (Adeptus Astra Telepathica), Interrogation, Forbidden Lore (Warp), Psyniscience
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