Jumping Jack

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Lawful Neutral - Human: Monk ( 6th)/ Druid ( 4th )/ Exemplar ( 5th)

"Be amazed!"

AC HP Fort Reflex Will Initiative B.A-B
? ? +? +? +? +? +?
Strength: 10 (-)
Dexterity: 20 (+5)
Constitution: 14 (+2)
Intelligence: 10 (-)
Wisdom: 16 (+3)
Charisma: 10 (-)


  • Run (You may make a run at x5 normal speed, as opposed to x4. In addition you get a +4 bonus on Acrobatics checks when attempting a jump action) [Human Bonus]
  • Power attack () [1st]
  • Skill focus - Acrobatics (Gain a +3 bonus on all Acrobatics checks) [3rd]
  • Leap attack (If in any turn you charged an opponent and made a jump which crossed at least 10ft across the horizontal axis, you deal double the extra damage granted by power attack - triple if the weapon is 2 hand) [5th]
  • Item Familiar - Walking staff () [7th]
  • ** ** () [9th]
  • Cheetahs speed (The characters base speed increases to 50. By expending a wild shape attempt, the characters may, once an hour for an hour, move at x10 their normal movement rate) [11th]
  • ** ** () [13th]
  • ** ** () [15th]


Acrobatics +? [15], Diplomacy +? [15]


  • Common,


  • Human racial traits (+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.Normal Speed: Humans have a base speed of 30 feet. Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic)

Items, gear and equipment:

Magical Equipment:

  • ~

Mundane Equipment:

Other Items:

GP Pouch

History and Back story:


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