Lazarus Herdman

"Kill the alien before it can speak its lies"

Weapon Skill Ballistic Skill Strength Toughness Agility
(2) 25 (4) 40 (2) 25 (3) 30 (3) 30
Intelligence Perception Willpower Fellowship Influence
(4) 45+ (3) 30 (3) 30 (3) 35+ (4) 40

Homeworld, Background & Role

Frontier world Adeptus Administratum Seeker
Homeworld Aptitudes: Ballistics Background Aptitudes: Knowledge Role Aptitudes: Fellowship, Intelligence, Perception, Social, Tech
Rely on none but Yourself Gain a +20 bonus on Tech-use tests when applying personalised weapon mods, and a +10 bonus on repairing damaged weapons Talents: Weapon Training (Las) Talents: Keen Intuition
Modifiers: +Ballistics, +Perception, -Fellowship Traits: Nothing Escapes my sight
Fate Threshold: (4) Fate points Master of paperwork All items count as 1-step more available for you
Wounds: 10 Skills: Commerce, Common Lore (Adeptus Administratum), Lingustics (High Gothic), Logic, Scholastic Lore (Any)

Talents

Weapon Training(s) Las T1
Keen Intuition After failing a perception check, the character automatically retry the test with a -10 penalty. T1
Quick Draw You may draw weapons as a free action, and as part of the initiative T1
Armour Monger By spending at least an hour tinkering with your armourer each day, Increase the AP of your armourer, to all locations it provides, by your Int bonus (4) T2

Skills

Known (+0) Trained (+10) Experienced (+20) Veteran (+30)
Commerce
Lingustics (High Gothic)
Logic
Scholastic Lore (Legend)
Common Lore (Adeptus Administratum)
Forbidden Lore (ArcheoTech)
Tech-Use
Trade (Archeologist)
Trade (Armourer)
Inquiry

Traits


Vitals

Fate Points (4)
Armour total (12) Toughness bonus (3)
Wounds (10) Insanity 0 Corruption 0
XP Total: 1000
XP Free: 0

Psychic Powers


Mutations


Equipment

Weapons:
Hot-shot Lasgun (Forearm mounted) Range: 20m (60m), S/3/-, Dam: 1d10+4E, Pen:7, Clip:30, Reload: 2Full. Mods: Forearm mounted, allowing for hands free weaponry for 1/3rd the range
Armour and Gear:
Light enforcer Carapace Grants AP (5) to all locations, Max Ag: 45
Monotask Servo-skull (Augar) "Ziggy", Acts as an Auspex and can verbally relay info with 10ms of Lazarus. Auspex's grant a +20 bonus to awareness tests, and once per round, as a free action, the character may make a tech-use test to see things beyond the human sensory perception, within 50m
Cybernetics:
Mind Impulse Unit Grants +10 on Tech-use, Operate, Logic, Inquiry and Ballisitc tests, when interfacing something with the MIU embedded cybernetic ports

Ammo Pouch:


Requisition Details:

Starting Equipment Source
- - Role
Starting Requisitions: Source
Hot-shot Lasgun (Forearm mounted) Range: 20m (60m), S/3/-, Dam: 1d10+4E, Pen:7, Clip:30, Reload: 2Full. Mods: Forearm mounted, allowing for hands free weaponry for 1/3rd the range Starting
Light enforcer Carapace Grants AP (5) to all locations, Max Ag: 45 Starting
Mind Impulse Unit Grants +10 on Tech-use, Operate, Logic, Inquiry and Ballisitc tests, when interfacing something with the MIU embedded cybernetic ports Starting
Monotask Servo-skull (Augar) "Ziggy", Acts as an Auspex and can verbally relay info with 10ms of Lazarus. Auspex's grant a +20 bonus to awareness tests, and once per round, as a free action, the character may make a tech-use test to see things beyond the human sensory perception, within 50m Starting

Back Story


Abilities cheat sheet:

Standard attack -
Standard damage -
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