Maxwell D3
Alignment: Chaotic Neutral / Race: Human / Class(es): Fighter (6th)


AC HP Fort Reflex Will Initiative B.A-B
(28)/23 (52) +5 +7 +8 +5 +6/+1
Strength: 20 (+5)
Dexterity: 20 (+5)
Constitution: 10 (-)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 8 (-1)
Full Attack: +12/+12/+7 Damage: 2d6+10


  • Shield Focus (Gain an additional +1 bonus to AC when using a shield) [Human]
  • Combat Focus (Gain a +2 to bonus to attack and Will saves while in combat focus. Focus starts when combat is entered and lasts for a number of rounds equal to 10 + 1 per additional combat feat of this type (+2r). These bonuses increase to +4 in you possess 3 or more combat feats (yes) Combat Focus can only be achieved once per encounter.) [Fighter]
  • Shield Ward (Gain shield bonus to touch AC and to your CMD for Bull rush, over runs, grapple, trip and disarms) [1st]
  • Improved Shield Bash (Retain shield bonus to AC while shield bashing) [Fighter]
  • Combat Stability (When in combat focus, gain a +8 bonus to CMD on all attempts to Bull Rush, trip, grapple, disarm or over run) [3rd]
  • Agile Shield Fighter (Effectively TWF for shields, -2 on attacks.) [Fighter]
  • Double Slice (Gain str to damage with the offhand weapon) [Fighter]
  • Power Attack (Take a -2 penalty on attack rolls to gain a +4 bonus to damage) [5th]
  • Combat Defence (While in combat focus gain a +2 dodge bonus to AC) [Fighter]


  • Natural-Born Leader: All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.
  • :

Skills and tricks:



  • Common, Aklo,


  • Active Defence: At 3rd level, a shielded fighter gains a +1 dodge bonus to AC when wielding a shield and fighting defensively, using Combat Expertise, or using total defense. This bonus increases by +1 for every four levels beyond 3rd. As a swift action, he may share this bonus with one adjacent ally, or half of the bonus (minimum +0) with all adjacent allies, until the beginning of his next turn.
  • Shield Fighter: At 5th level, a shielded fighter gains a +1 bonus on attack and damage rolls when making a shield bash. These bonuses increase by +1 every four levels beyond 5th. With a full-attack action, a shielded fighter may alternate between using his weapon or his shield for each attack. This action does not grant additional attacks or incur penalties as two-weapon fighting does.

Items, gear and equipment:

Magical Equipment:

  • Stat Boosting Items: (+2 bonus to Str and Dex)
  • Maxwell's shields: x2 (+1 Bashing Heavy Iron shield, shield spikes attached. 2d6+1 damage, grants +3 bonus to AC)
  • Maxwell's Mail: (+1 Chain Shirt, grants +5 bonus to AC and allows a max dex mod of +5)
  • Hero's boots: (As a move action you may issue a goad attempt at any creature with Int 3 or greater that can hear you. The foe must then make a DC:14 Will save or you become the only creature on which it can make any form of melee attack in the following rounds)

Mundane Equipment:

Other Items:

GP Pouch

History and Back story:


Background information:


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