Mr. Alfar Gallows
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“Quote”

Calling: The Visible hand Nature: Trickster

Divine Patron: Odin, The All Father Pantheon: Norse

Concept: -
XP total: 0, XP unspent: 0,


= History =


= Attributes =

Physical Attributes
Strength: 2 (0), Dexterity: 2 (0), Stamina: 3 (2)

Mental Attributes
Perception: 3 (0), Intelligence: 4 (1), Wits: 3 (1)

Social Attributes:
Manipulation: 4 (2), Charisma: 4 (0), Appearance: 3 (0)


= Abilities =

Favoured:
Fortitude (3), Integrity (2), Investigation (2), Occult (3), Presence (5)

Other:
Command (3), Craft - Forgery (3), Larceny (3), Politics (2), Survival (2), Marksmanship (3)


= Birthrights, Knacks and Boons =

Knacks

  • Wits:
    • Opening Gambit [1lg]
  • Stamina:
    • Solipsistic Well-being [1wp+1lg], Raise your Glass [-]
  • Manipulation:
    • Gods Honest [-], Overt Order [1wp]
  • Intelligence:
    • Fight with your head [1lg]

Birthrights

  • Followers (3)
    • Experienced Soldiers ("Gallows men") x5
  • Relic (2)
    • Fenris-peacemaker (Acc +4, Dam: +6L, Range: 20, Clip: 6, Speed: 5)

Boons

  • Magic (3)
    • The Unlidden eye [1wp]
    • Evil eye [1lg]
    • Demand a Labour [1lf, F]
  • Psychopomp (3)
    • Unerring Orientation [- /1lg]
    • Where are you [-]
    • Unbarred entry [1lg]

= Legendary traits =

Legend (3) Legend Points: 9/(9)
Virtues: Courage (1), Endurance (3), Expression (2), Loyalty (3),
Willpower: 6/(6)
Soak: (Dressed) Bashing (6), Lethal (4), Aggravated (2)
Health: -0 [1], -1 [2], -2 [2], -4 [1], incap [1]
  • Wound penalties always reduced by 2
  • Alfar can go two weeks without food or sleep, and week without water. He can hold his breath for 4 times the length he otherwise would.

= Equipment =


= Dice Pool cheat sheet =


= Play style =

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