Oberyn Inspired
Prince of Sunspear
Human: Fighter [Lore Warden] (3rd) / Bard (Dervish of Dawn) (2nd)

AC HP Fort Reflex Will Initiative BAB FAB
??/?? (?) +? +? +? +? +? +?
Strength: 13 (+1)
Dexterity: 20 (+5)
Constitution: 12 (+1)
Intelligence: 14 (+2)
Wisdom: 10 (-)
Charisma: 16 (+3)


  • Weapon Finesse With a weapon made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. [Human Bonus]
  • Weapon Focus (Scimitar) You gain a +1 bonus on all attack rolls you make using the selected weapons [1st]
  • Dodge You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat. [Fighter Bonus]
  • Mobility You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses Dodge bonuses stack with each other, unlike most types of bonuses. [Fighter Bonus]
  • Combat Expertise You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon [Archetype Bonus]
  • Spring Attack As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed [3rd]
  • ?? - [5th]
  • Dervish Dance When wielding a Scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls. You treat the Scimitar as a one-handed, light, piercing weapon for all feats and class abilities that require such a weapon (such as a duelist’s precise strike ability). The Scimitar must be for a creature of your size [Archetype Bonus]



?? +? [?]


  • Common

Class features and Special abilities:

Racial Features: Human
Stat modifiers: +2 to any one stat (Dex)
Bonus Feat: Humans select one extra feat at 1st level
Skills: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level
Favoured Class bonus: Fighter:
Fighter Features: -
Lore Warden: Scholastic - Lore wardens gain 2 additional skill ranks each level. These ranks must be spent on Intelligence-based skills. All Intelligence-based skills are class skills for lore wardens
Expertise - At 2nd level, a lore warden gains Combat Expertise as a bonus feat, even if he would not normally qualify for this feat
Maneuver Mastery - At 3rd level, a lore warden gains a +2 bonus on all CMB checks and to his CMD. This bonus increases to +4 at 7th level, +6 at 11th level, and +8 at 15th level
Bard Features: -
Dervish of Dawn: Battle Dance - Dervishes of dawn are trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the performances grant double their normal bonuses, but these bonuses only affect him. He does not need to be able to see or hear his own performance. Battle dancing is treated as bardic performance for the purposes of feats, abilities, and effects that affect bardic performance, except that battle dancing does not benefit from the Lingering Performance feat or any other ability that allows a bardic performance to grant bonuses after it has ended. The benefits of battle dancing apply only when the bard is wearing light or no armor. Like bardic performance, battle dancing cannot be maintained at the same time as other performance abilities. - Starting a battle dance is a move action, but it can be maintained each round as a free action. Changing a battle dance from one effect to another requires the dervish to stop the previous performance and start the new one as a move action. Like a bard, a dervish of dawn's performance ends immediately if he is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round. A dervish of dawn cannot perform more than one battle dance at a time. - At 10th level, the dervish can start a battle dance as a swift action instead of a move action - When a dervish of dawn uses the inspire courage, inspire greatness, or inspire heroics bardic performance types as battle dances, these performance types only provide benefit to the dervish himself. All other types of bardic performance work normally (affecting the bard and his allies, or the bard’s enemies, as appropriate - This ability alters the standard bardic performance ability
Dervish Dance - A dervish of dawn gains the Dervish Dance feat as a bonus feat
Fleet - While performing a battle dance, a dervish dancer gains a +10 enhancement bonus to his land speed. This bonus increases by 5 feet for every four bard levels gained after 1st level, to a maximum of +30 feet at 19th level
Bardic Performance; Inspire Courage - A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls

Items, gear and equipment:

Armour and Gear
GP Pouch

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