Proximus
Paranormal_Investigator-1-1.jpg
Human (Hunter: Proximus ~Space, Thaumaturge ~ Ceremonial Magician)

Tier: 1, Profession: Technician

Virtue: Fortitude / Vice: Greed
Description: Former M.A of Robotic Engineering, turned Mechanic, turned Private-Eye. Marc career as a hunter started with the simple matter of a demon attack which lead to a few bodies piling up, however it was nothing that he and his cell could not solve. Marc is also a developing Hedge Wizard, eager to define and master the art in the name of expanding science.

Age: 31
XP total: 43, XP unspent:


Attributes

Mental Attributes
Intelligence 3, Wits 3, Resolve 2

Physical Attributes
Strength 2, Dexterity 2, Stamina 2

Social Attributes:
Presence 1, Manipulation 3, Composure 3


Skills

Mental Skills

  • Crafts*: (3) [Engineering], Science*: (3) [Chemistry] + [Robotics], Investigation: (2) , Occult*: (3), Medicine: (1)

Physical Skills

  • Athletics (1), Drive (1), Firearms (3), Weaponry (1), Brawl (3)

Social Skills

  • Persuasion (2), Subterfuge (2), Empathy (1), Socialise (1), Streetwise (1)

( All Skills marked with a * are Asset skills )
[30xp spent]


Merits

Mundane:
  • Trained Observer: (1) - Spending a round to memorise all the details of a scene, the observer may later make a recall roll to member the details of the scene perfectly [Starting]]
  • Retainer : (1) - "Lindsay", receptionist and Marc's assistant at the hunt agency. May be unless. [Bought]
  • Make Do: (2) - Ignore up to a -2 penalty on actions for having the correct equipment or tools [Starting]
  • Scientific rationality: (3) - The character is treated as having the "common sense" merit for the purposes of scientific or technological matters [Starting]
  • Library: - Ceremonial magic & Cold case files on strange and mysterious crimes (2); The digitised works and library of an experienced Hedge Witch. Slowly being brought to you in PDF form [Earned and Bought]
  • Resources: (3) - The Hunt Agency is doing well, though it may turn out to have been at a price, the cost of which has yet to be realised. [Granted: Deal]
Supernal:

Arcanum: - "Horowitz" Proximus (Space)

  • Sleepwalker: (4) and Proximus: (1) - [Granted: Birthright]]
  • Spatial Awareness: (2) - "Mage Sight", allows the user to see space effecting magic, in addition to other magical effects as well, without Identification [Starting]

Thaumaturgy: - Ceremonial Magician

  • Luck Magic: (4) - Generally cast every morning, when able. Done right, this provides the caster with 3 rolls per day which can have the 8-again quality [Granted: Birthright]
  • Communion: (4) - Allows the user to spend an hour in "prayer" and commune with a higher power who seeks to be his patron, granting him wisdom and knowledge. This spell has two effects, firstly, it grants the caster the benefits of the "common sense" merit for any such information or tasks which are discussed between caster and patron, secondly, for the duration of the day any action taken to work on such communed knowledge of activities are treated as "Rote" actions. [Bought]

[13xp spent]


Special

Marc Malloys Manuel to Modern Magic - A list of tips and tricks for the arcane amateur

  • Warlock traits: the warlock gains a +1 on all library rolls and checks, however he suffers a -1 on all rituals used with improved tools. In addition, he may use all those spells as contained within the library pages without needing to purchase the merits for them, using a spell without purchase however imposes a -3 penalty on all uses of those spells.

Proximus Blessings

Proximus Curse


Vitals:

Morality: (5) Effects: None
Health: (7) Willpower: (5)
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Initiative: +5 / Perception: +6
Defence: 3 / Amour: 1/0
Speed: 10


Equipment

Weapons:

  • "The Downer" (Taser Glove; 1B, Cap: 5, Size: 2, Special: Stun abilities - By pressing switches on a closed fist, the glove may pass a taser charge through the glove into what it hits, Conferring a degenerating -5 penalty on the target. Targets stunned in such a way may find themselves unable to supernatural abilities, such as shape shifting or magic. The glove takes 5 turns to recharge per use. 5 uses before the battery dies)
  • Colt Single Action Army (Revolver; Dam: 3L, Range: 20/40/80, Cap: 6, Str: 2, Size: 1)

Amour:

  • Simple but well padded dusters coat (1/0 Amour, brownish leather),

Equipment: When out on a hunt, Marc now takes a stocked back back with him which includes many things which he feels necessary, a few general items include:

  • Backpack list: Several pieces of chalk, a folded sheet which opens into a 5x5 mat with a copper circle laid into it - the circle is broken in 4 places to enable folding but could be made whole with some chalk, Several colours of Sharpie markers, a box of iron nails, a tube of salt, a 1litre bottle of holy water, a silver letter opener, a ball of string, a jotter of unruled paper, a small poloroid camera, a piece of clear quartz on a chain, a flare gun + 3 spare flares, 2 additional batteries for the tasers glove.

Possessions:

  • "The Ipad of all knowledge" - the digitised library of Lilly Higgens, along with additonal notes and resources added by Marc has he goes along.

Background:

Mundane background:
Marc was born in Belfast into a single parent family. Growing up on the Falls Road, Marc attended St.Marys Grammar school on the Glen road for his secondary education. Once he left school, Marc did the first two years of Engineering Masters at Queens University, the remaining two being spent at Boston University whom had accepted him on scholarship.

Marc spent 4 years in Boston, but was required to return to Belfast when his mothers health took a turn for the worst and he gained work as a mechanic to pay the bills. Over the next 5 years Marc continued to work in Belfast as a mechanic until a combination of events sparked off his dramatic change in career.

The most mundane of the reasons was his mothers eventual death, after a long hard fight with cancer. The less mundane of these events are detailed here, in; The Hunters Casebook

Supernal background:
The events that lead Marc to being a hunter, and what's more, a user of the arcane arts, is a strange tale indeed. After happening upon an apparent haunting in an old prison, a series of strange deaths lead Marc to meet his soon-to-be cell and uncovering a bunch of Teens who had been dabbling in demon trafficking. This lead Marc to meet the person who would change his life more than any other person, wither he or they realise this fact.

Marc met Lily Higgens after searching for an informant on the supernatural. The access Marc gained to her library and his following immersion into lead to a fundamental change in his life. Within the dusty tomes and parchments of Lilly's library, Marc uncovered the secrets of ritual magic - the cosmic vending machine of magic, and the basic aspects of power. However, while some people may learn these secrets, study well, and become excellent ritual casters, it was only when Marc started to digitise the texts that he really, truly became curious of while process of magic. Not content to take things at face value, Marc's scientific nature drove him to attempt to derive the fundamental nature of magic, and while not wholly successful, Marc has gained serious insights into the nature of power - a process which enabled him to make roads into different forms and styles of magic - the process has not left him unscarred however…

It was only after his first few steps into the supernal that Marc though to check an odd old pentacle necklace left to him by his mothers will. It turned out to be not so ordinary either…

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