Sage Of The Desert

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Lawful Good: Desert Kobold (Dragon): Sorcerer: 9th ( 6th /6HD)

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AC HP Fort Reflex Will Initiative B.A-B
? ? +? +? +? +? +?
Strength: 10 (-)
Dexterity: 10 (-)
Constitution: 10 (-)
Intelligence: 10 (-)
Wisdom: 10 (-)
Charisma: 10 (-)

Feats:

  • Dragon-wrought - White (The sages type changes to dragon, but loses both the humanoid and dragon-blooded subtypes. In addition to this, his scales turn a shade of platinum, and he gains aspects of his draconic heritage. Become Immune to magical sleep and paralysis, gain dark-vision 60ft and low light vision, and gain a +2 bonus on concentration) [1st]
  • Draconic reservoir (You may cast the spell granted by your rite of passage 3/day as opposed to once) [3rd]
  • ** ** () [5th]

Skills:

Speaks:

  • Common,

Special:

  • Kobold racial traits ()
  • Venerability ()
  • Sorcerer bloodline - Draconic, White (Claws (Ex): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. This is a supernatural ability. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. / Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.)
  • Loredrake archetype (In terms of spells known, caster level and spells gained, the sages effective sorcerer level is increased by 2)
  • Draconic rite of passage - Power word: Pain (Once a day, as a spell like ability, the sage may cast Power Word: Pain as though with a caster level equal to his HD. Each day the sage must spend 15 minutes in a ritual to recharge the ability for the following day)
  • Greater rite of passage (Upon completing this rite, a kobold gains new spells per day and an increase in caster level (and spells known) as if also gaining one level in the sorcerer class. The kobold does not, however, gain any other benefit a sorcerer would have gained (familiar abilities, and so on). The benefit of this ritual is automatically factored into the 15 minutes that a kobold sorcerer spends concentrating to ready their daily allotment of spells. No kobold can benefit from this rite more than once.)

Items, gear and equipment:

Magical Equipment:

  • ~

Mundane Equipment:

Other Items:

GP Pouch
??gp

History and Back story:


Spells:


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