Sir Maxwell Thurgood
Alignment: Chaotic Neutral / Race: Human / Class(es): Fighter (6th)
Motivations: To reclaim his honour and have his rank in "Its Majesties Royal Cavaliers" reinstated (Major) / To track down his beloved horse Artemas (Minor)

Baron of Artest

"I was the very model of a modern Major-General, I've information vegetable, animal, and mineral, I know the kings of Rawland, and I quote the fights historical, and I would have kept it all if not for matters political…"

AC HP Fort Reflex Will Initiative B.A-B
(21) 57 +6 +7 +2 +5 +6/+1
Strength: 8 (-1)
Dexterity: 21 (+5)
Constitution: 12 (+1)
Intelligence: 16 (+3)
Wisdom: 10 (-)
Charisma: 20 (+5)
Full attack: +15 (+11/+11/+11/+6)* Damage: 2d6+5* Full Attack Load: 2d6+5/2d6+5/2d6+5/2d6+5

(*) Potentially higher against: animals, fey, giants, monstrous humanoids, plants, all humanoids


  • Rapid Reload (You may reload small firearms as move action instead of a standard) [Human bonus]
  • Point Blank Shot (Gain +1 to both attack rolls and damage when using a firearm within 30ft) [1st]
  • Gun Mastery (You may reload all firearms as a free action, in addition, using a firearm in close combat no longer provokes an AoO's) [Fighter bonus]
  • Two-Weapon Fighting (You may reduce the penalties when attempting to attack with two weapons. Given choice of weapons, this means at the cost of a given attack, all attacks are at a -2) [Fighter bonus]
  • Knowledge Devotion (You may select anyone knowledge skill and add that to your class list. In additional whenever you would roll a knowledge skill to identify traits and weaknesses of an enemy, you shall gain an insight bonus to attack and damage rolls equal to the result of the roll: 0-15 +1, 16-25 +2, 26-30 +3, 31-35 +4, 36 on +5 )
  • Rapid Shot (At the cost of a -2 penalty on all attacks in the round, you may make an additional shot with a ranged weapon) [Fighter Bonus]
  • Weapon Focus - Pistol (Gain a +1 on all attack rolls with selected weapon) [Fighter bonus]
  • Precise shot (You may ignore the -4 penalty that comes from firing into combat) [Fighter bonus]
  • Weapon Specialisation - Pistol (Gain a +2 bonus on all damage rolls with selected weapons) [5th]


  • Natural-Born Leader: All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.
  • World Traveller: Knowledge (Local) is always treated as a class skill for Sir.Maxwell, further, he gains a +1 trait bonus to the roll.

Skills and tricks:

Acrobatics: [3] + 11 Bluff: [6] + 10 Diplomacy: [6] + 10 Craft (Gunsmith): [3] + 9 Ride: [3] +11 Knowledge (Engineering): [4] + 10 Knowledge (Local): [4] + 11 Knowledge (Nature): [4] +10 Knowledge (History): [3] +7 Perception: [5] + 9
  • Collector of Stories: Whenever you could make a knowledge roll to gain insight into a creature, gain a +5 bonus onto that roll
  • Crawling Tumble: Whenever you would make an acrobatics check as part of a tumble action, you add an additional 5ft to the distance travelled


  • Common, Aklo, Draconic


  • Hawkeye: At 2nd level, a gunman gains a +1 bonus on Perception checks, and the range increment for any gun he uses increases by 5 feet. These bonuses increase by +1 and 5 additional feet for every 4 levels beyond 2nd.
  • Trick shot: ~ Feint At 3rd level, a gunman can choose one of the following combat maneuvers or actions: disarm, feint, or sunder. He can perform this action with a gun against any target within 30 feet, with a –4 penalty to his CMB. Every four levels beyond 3rd, he may choose an additional trick shot to learn. These maneuvers use up bullets as normal.
  • Gun Expert: At 5th level, a gunman gains a +1 bonus on attack and damage rolls with gun. This bonus increases by +1 per four levels after 5th

Items, gear and equipment:

Magical Equipment:

  • Maxwell's Pistols x2 (Pistol; +1: 2d6+1, Crit 19-20 - Crystal of lesser returning; Allows the weapons to be drawn as a free action, also, as move action, you may summon the weapons to your hands from up to a range of 30ft)
  • Stat Boosting items (Maxwell is wearing the necessary items to grant him a +2 bonus Int, Dex and Chr)
  • Chain Shirt +1 (Grants +5 AC and allows a max dex modifier of +5)

Mundane Equipment:

Other Items:

GP Pouch

History and Back story:


Background information:
Maxwell's father as an admiral in the Synist fleet, as had his father before him, and his father before that.


Maxwell D1
Maxwell D2
Maxwell D3

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