Solomon Nilhilus

Imperial World (Sinophia) Assassin (Assassin - Son of Dispater)

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"To War is Human"

Stocky build, 1.77m, 80kg
35 yo, Pale white skin, Bald, yellow eyes

XP 5000 xp (None unspent)

WS BS S T Ag Int Per WP Fel
31 52 +++ 28 32 52 +++ 31 37 + 40++ - 30

MV 5/10/15/30

Wounds 12
Fate Points 3
Insanity 5
Corruption 3

Skills

Trained: Speak: Low Gothic (Int),
- Dodge +20 (AG), Shadowing +20 (AG), Tracking +20 (Int),
- Awareness +10 (Per), Silent Move +10 (AG), Security +10 (AG),
- Inquiry (FG), Deceive (FG), Common Lore – Underworld (Int), Intimidate (S), Concealment (AG), Literacy (Int),

Treated as Basic: Forbidden Lore –Cults (Int), Forbidden Lore – Heresy (Int),

Talents

Weapons training: Melee Weap training (Prim), Pistol training (Las), Basic Weap training (SP), Pistol training (SP),

General: Ambidextrous (Ignore penalty for using off hand), Paranoia (+2 to initiative rolls and the character is never treated as surprised), Jaded (Never gain insanity from mundane horrors), Leap Up (get up from prone as a free action), Lightning reflexes (add twice your agility bonus to initiative rolls), Rapid reaction (make AG check to act normally while surprised), Sound Constitution x3 (increase wounds by 3), Resist: Fear (+10 bonus to resist all fear effects),

Combat: Mighty shot (+2 damage on ranged attacks), Crack shot (+2 damage on critical), Rapid reload (half all reload times), Dead eye shot (Reduce the penalty of called shots to -10), Sharpshooter (ignore all penalties for all called shots), Quick draw (draw weapons as a free action), Marksman (ignore penalties for firing at long or extended ranges)

Traits

Blighted Origins (+5 per and gain the Paranoia talents, -3 to will and FG), Decayed society (treat certain skills as basic), Son’s of Dispater membership (gain a set of benefits and penalties – already applied)

Equipment

Signature and Special gear:

  • "The Judge" - Hunting Rifle + Silencer + Red-Dot laser sight + Fire selector (250M range, +30% hit on half aim +40% on full, deals 1d10+5+1d10 per degree of success to a max of 2d10 damage, Accurate, AP:3, Clip:5, -20 on awareness checks to hear the weapon fire, can switch between 3 different types of ammo)
  • "The Life saver" - Hexagramically warded Storm trooper carapace Amour (grants Amour: 6 to all arena's, includes a helmet, in addition, this amour grants a +20 bonus on tests to resist any direct psychic attack or manipulation and doubles its amour against psychic attacks that deal direct damage, even further, this amour still applies against warp weapons.)

Ranged: Compact Las Pistol (15m range, 1d10+1 damage, Clip:15, Reliable, easily concealed within palm of hand), Stub Automatic (30m range, 1d10+3 damage, Clip: 9),Fate bringer + Silencer + Red-Dot laser sight + Fire selector (40m range, Accurate, Reliable, 1d10+3 damage, AP:2, Clip:5), Silenced Auto-gun carbine (80M range, Rate: 1/3/10, shortened stock auto-gun, deals 1d10+3I damage, AP:0, Clip: 30, silenced, can full auto),

Melee: Knife (1d5 damage)

Gear: Clip & Drop Harness (enables rappelling from buildings, rooftop safety and secures you in place, also grants +30 to climb checks and disables falling if failed), Grapnel (often connected to harness, grants +20 to climb checks when scaling vertical surfaces), Cameleoline Cloak (+20 to concealment tests and if remain stationary you are counted at being at extreme range), Mag-boots (when activated halves movement speed, however allows the walking on magnetic surfaces), Las-cutter (can cut through 10cm of metal a round), Multikey (grants +30 to security tests), Stummer (+30 to silent move checks while active, lasts 20 minutes with full charge), Pict recorder (used in the recording of images), Magnoculars (powerful vision enhancing tool with range of features),

Drugs: Pact of stimm’s x4 (1 does lasts 3d10 rounds, ignores any negative effect from damage, critical and grants stun immunity. Penalty after use),

Amour and notable clothing: Cameleoline Cloak (+20 to concealment tests and if remain stationary you are counted at being at extreme range), Sunglasses.

Ammo Pouch: Basic Bullets (cost 1TP per 20 - x500), Man-stopper Bullets (costs 5tp per 6, increases weapon pen by 3 – x155) Hyper-density penetrators (cost 100tp each, half weapon range but increase pen by 2 + grants tearing - targets hit must also take a toughness test or be knocked prone - x35)

Brief History

Note: events described here are intended to be expanded, upon the suitable correlation of imperial records with memories.

Inquisitorial service status: Missing: presumed dead.

No one grows up happy on Sinophia, no one, not even the rich. The early life of Solomon was nothing fancy or special or even overly remarkable. He, like most of his generation and the generations before and after him, grew up on a dying world, a world dying not of war or famine or of any grand sacrifice for the Emperor, but of the unabashed greed of mankind.

Slums, corruption and crime were nothing new to young Solomon, with decay as a primary theme in his early days. A basic but largely sub standard education and the rough and tumble life of Sinophia meant that when the Imperial Guard recruiter came knocking, Solomon was signed up and in basic training before he even told his orphanage Matron he was leaving.

2 years in training saw Solomon placed in the position of sniper for his platoon and served largely without event, until his involvement in the “Dusk Macabre” attracted the eye of the inquisition to such a young man with a talent for survival and just the right personality mix of frightened piety and unshakeable paranoia to be of use.


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