The Windrunner
Build:
Ancestry
Background
Class
Description:
Backstory:
AC | HP | Initiative |
{} | () | + |
Strength: | 10 (-) |
Dexterity: | 10 (-) |
Constitution: | 10 (-) |
Intelligence: | 10 (-) |
Wisdom: | 10 (-) |
Charisma: | 10 (-) |
Fort | Reflex | Will | Perception |
+() Trained | +() Trained | +() Trained | +() Trained |
Skill Proficiencies
Traits: | |
Type | |
Ancestry | |
Alignment | |
Speed | ()ft |
Size | [] |
Bulk | ()/10 |
Hero Points | [1] |
Languages | Common (Taldane) |
Trained | Expert | Master | Legendary | ||||
Skill Feats
?? | Skill, Source, Level Gained |
Ancestry Features
?? | |
Starting Hit Points: | |
Size: | |
Base Speed: | |
Ability Boosts - [?? & ??]: |
Ancestry Feats
?? | Ancestry, Source, Level Gained |
General Feats
?? | General, Source, Level Gained |
Background Features
?? | |
Ability Boosts - [?? & ??]: Choose two ability boosts. One must be to ?? or ??, and one is a free ability boost. | |
Training: | |
Background feat: |
Class Features
Class | |
Key Ability - {??}: | |
Hit Points: ? plus your Constitution modifier - You increase your maximum number of HP by this number at 1st level and every level thereafter. | |
Initial Proficiencies: At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way. |
Class Feats
?? | Class, Source, Level Gained |
?? | Monk, Human Bonus, 1st | ||
Ki Rush | - | You can use ki to move with extraordinary speed and make yourself harder to hit. You gain the ki rush ki spell and a focus pool of 1 Focus Point. The rules for ki spells are summarized in the sidebar on page 157, and the full rules for focus spells appear on page 300. | Monk, 1st |
Dancing Leaf | - | You are as light as a leaf whirling in the breeze. When you Leap or succeed at a High Jump or Long Jump, increase the distance you jump by 5 feet. When calculating the damage you take from falling, don’t count any distance fallen while you are adjacent to a wall. | Monk, 2nd |
?? | Monk, 4th | ||
?? | Monk, 6th | ||
Wild Winds Initiate | - | You learn a mystical stance that lets you attack from a distance. You gain the wild winds stance ki spell. Increase the number of Focus Points in your focus pool by 1. While entering the stance is a ki spell, the wind crash Strikes the stance grants are not, so you can use them as often as you like while in the stance. | Monk, 8th |
Wind Jump | - | You gather the wind beneath you, allowing you to soar as you jump. You gain the wind jump ki spell. Increase the number of Focus Points in your focus pool by 1. | Monk, 10th |
?? | Monk, 12th | ||
?? | Monk, 14th | ||
?? | Monk, 16th | ||
?? | Monk, 18th | ||
?? | Monk, 20th |
Spell Casting
Alchemy
Special Abilities & Actions
Weapon Proficiencies
Trained | Expert | Master | Legendary | ||||
Armour Proficiencies
Trained | Expert | Master | Legendary | ||||
Weapons
Armour
Items, gear and equipment
Coin Pouch |
0gp, 0sp |
page revision: 1, last edited: 18 Mar 2020 22:38