The Windrunner




AC HP Initiative
{} () +
Strength: 10 (-)
Dexterity: 10 (-)
Constitution: 10 (-)
Intelligence: 10 (-)
Wisdom: 10 (-)
Charisma: 10 (-)
Fort Reflex Will Perception
+() Trained +() Trained +() Trained +() Trained

Skill Proficiencies

Speed ()ft
Size []
Bulk ()/10
Hero Points [1]
Languages Common (Taldane)
Trained Expert Master Legendary

Skill Feats

?? Skill, Source, Level Gained

Ancestry Features

Starting Hit Points:
Base Speed:
Ability Boosts - [?? & ??]:

Ancestry Feats

?? Ancestry, Source, Level Gained

General Feats

?? General, Source, Level Gained

Background Features

Ability Boosts - [?? & ??]: Choose two ability boosts. One must be to ?? or ??, and one is a free ability boost.
Background feat:

Class Features

Key Ability - {??}:
Hit Points: ? plus your Constitution modifier - You increase your maximum number of HP by this number at 1st level and every level thereafter.
Initial Proficiencies: At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.

Class Feats

?? Class, Source, Level Gained
?? Monk, Human Bonus, 1st
Ki Rush - You can use ki to move with extraordinary speed and make yourself harder to hit. You gain the ki rush ki spell and a focus pool of 1 Focus Point. The rules for ki spells are summarized in the sidebar on page 157, and the full rules for focus spells appear on page 300. Monk, 1st
Dancing Leaf - You are as light as a leaf whirling in the breeze. When you Leap or succeed at a High Jump or Long Jump, increase the distance you jump by 5 feet. When calculating the damage you take from falling, don’t count any distance fallen while you are adjacent to a wall. Monk, 2nd
?? Monk, 4th
?? Monk, 6th
Wild Winds Initiate - You learn a mystical stance that lets you attack from a distance. You gain the wild winds stance ki spell. Increase the number of Focus Points in your focus pool by 1. While entering the stance is a ki spell, the wind crash Strikes the stance grants are not, so you can use them as often as you like while in the stance. Monk, 8th
Wind Jump - You gather the wind beneath you, allowing you to soar as you jump. You gain the wind jump ki spell. Increase the number of Focus Points in your focus pool by 1. Monk, 10th
?? Monk, 12th
?? Monk, 14th
?? Monk, 16th
?? Monk, 18th
?? Monk, 20th

Spell Casting


Special Abilities & Actions

Weapon Proficiencies

Trained Expert Master Legendary

Armour Proficiencies

Trained Expert Master Legendary



Items, gear and equipment

Coin Pouch
0gp, 0sp

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License