Florenso Dabrasi
Human; Lawful Neutral: Rogue (Knife Master) [4th]


AC HP Fort Reflex Will Initiative BAB FAB
21 24 +1 +9 +2 +5 +3 +9
Strength: 14 (+2)
Dexterity: 20 (+5)
Constitution: 11 (-)
Intelligence: 16 (+3)
Wisdom: 12 (+1)
Charisma: 18 (+4)


  • Fencer: You gain a +1 trait bonus on attack of opportunity attack rolls made with daggers, swords, and similar bladed weapons.
  • Hunters Blood: You earn a +1 trait bonus on Diplomacy when used to gather information, Knowledge (religion), and Survival when used for tracking when related to an undead quarry. Choose one as these as a class skill. The undead have a +1 bonus on any roll to learn about you, as your family’s fame precedes you.


  • Combat expertise: (You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.) [Human]
  • Improved Feint: (You can make a Bluff check to feint in combat as a move action.) [1st]
  • Weapon Finesse: (Use Dex instead of Str on Attack rolls) [3rd]

Rogue Talents:

  • Underhanded: (A rogue with this talent gains a +4 circumstance bonus on all Sleight of Hand checks made to conceal a weapon. Furthermore, if she makes a sneak attack during the surprise round using a concealed weapon that her opponent didn’t know about, she does not have to roll sneak attack damage, and the sneak attack deals maximum damage. A rogue can only use the underhanded talent a number of times per day equal to her Charisma modifier (minimum 0). ) [2nd]
  • Deft Palm: (A rogue with this talent can make a Sleight of Hand check to conceal a weapon while holding it in plain sight, even while she is being observed.)


Acrobatics +9 (Dex) Bluff +8 (Cha) Diplomacy +8 (Cha) Disable Device +9 (Dex)
Disguise +8 (Cha) Escape Artist +9 (Dex) Knowledge (Local) +7 (Int) Knowledge (Religion) // +9 (Int)
//Sleight of Hand +15 (Dex) Stealth +9 (Dex) Use Magic Device +4 (Cha)


  • Common,

Class features and Special abilities:

Hidden Blade A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade.
Evasion At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Sneak Stab A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s.
Blade sense At 3rd level, a knife master is so skilled in combat involving light blades that she gains a +1 dodge bonus to AC against attacks made against her with light blades. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level.

Items, gear and equipment:

Magical Equipment:


Armour and Gear

Mundane Equipment:

Other Items:

GP Pouch

History and Back story:

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