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Nicodemus Mathers: Incubi (Daeva) of the Prima Invicta [Black Estate] and Emperor (En)

"You cannot even begin to comprehend your part in my grand design. I cannot blame you however, you are forced to labour with but one pitiful mind. Where as I… I have many"

Revamp - Get it?

Tier: Ancilla

Virtue: Faith Vice: Pride
Description: Tall, confident, powerful and a sharp dresser. These are all things which can be used to describe Nicodemus Mathers. A somewhat new entity which has risen from the ashes of the remelding of the fractured minds of both Nicholas Mathers and the Lord of Raith, having many of the best qualities of both. The power structures left behind by the previous two gave Nicodemus a lot of room for expansion, and within a short time his whole operation has changed. No longer disjointed and petty, Nicodemus now thrives on wealth, and power and access. Known to supernatural's throughout the nation, a vampire whose ear you want while dealing in the courts, a vampire whose involvement you want while planning of business within the courts, a vampire you desperately want to like you, and hey, you hear he is a nice guy to boot!

Age: Maybe 30 something…
XP total: 115, XP unspent: 0


Attributes

Mental Attributes
Intelligence (3), Wits (3), Resolve (2)

Physical Attributes
Strength (2), Dexterity (2), Stamina (2)

Social Attributes:
Presence (3), Manipulation (4), Composure (2)

[15xp spent]


Skills

Mental Skills

  • Academics (2), Occult (3), Politics* (4),

Physical Skills

  • Weaponry (3), Drive (1)

Social Skills

  • Empathy (3), Expression (2), Intimidate (3), Subterfuge (2), Persuasion* (2),

Specialities
Occult: [Demonology]
Politics: [Manipulation], [Avoiding trouble], [Marketing]
Persuasion: [Bluffing]
Empathy: [Majesty]

[12xp spent]
(*) = Asset Skills


Merits

Status (5) ~ The Prima Invicta Nico is a proud and welcomed member of the Prima Invicta. While not in line for a kingship, he is certainly a respected member. This status is of course pushed along thanks to his shadowy membership of the Black Estate. Rewards for this level of status equal; A free speciality in politics - The cost of both the majesty and dominate disciplines becomes new dot x4 - All social merits now cost only 1xp per dot (yes you read that right) Starting
Resources (5) ~ The Mathers Brokerage This Mid-sized investment firm makes sure that its primary customers are those members of the supernatural community who may wish to hold a financial hand in the mortal world. That said, due to sheer population differences, the vast majority of the handled assets belong to mortals Bought
Masquerade (5) ~ Executive This merit grants a series of bonuses depending on level; (1) Network: Functions as 'Contacts' limited to Occult trafficers (2) Vouchsafe: At this level, gain 4 retainers, each retainer from the trade has a +3 bonus to lie to people about "who you really are". (3) Deep History: People trying to dig up dirt on you have a penalty equal to the total dots of Masquerade. You are "in the system" however, as your Masquerade persona. (4) Expertise: Gain 9-again on all Asset skill rolls (5) Living mask: Your masquerade is so powerful, that the thought of it being a lie repulses people. Anyone trying to convince a subject of your true nature must make a presence + Persuasion roll to do so, this roll has a -5 penalty on it. Bought
Requiem (5) ~ Courtesan This merit grants a series of bonuses depending on level; (1) The Gathered Flock: Each dot in Requiem is also treated as having an accompanied dot of 'Herd'. (2) Gain a +5 bonus on all social rolls when dealing with someone of the same Requiem as you, further, if you have more dots in Requiem than your opponent, it may trigger 'the predators taint' even if they have a higher blood potency (3) Reputation: at 5 dots, your Requiem counts as 5 dots of status with other Courtesans (4) Adept: Gain the 9-again quality on all uses of majesty (5) Mastery: Once per game session, the character may gain a +5 to any roll, so long as that roll is related to his requiem Bought
Staff (5) Constituting of between 25-30 people, while Nico has many more people in his indirect employ, these members of staff answer directly to him and are aware of his nature. These people consist of; 4 Chauffeurs, 3 'Cooks', 5 Cleaners, 6 personal security guards, 3 accountants, 2 Lawyers, and 2 personal assistants Bought
Savvy (4) Whenever someone would make a social roll against Nico, that person takes a penalty to their roll equal to Nico's Wits (3) Bought
Haven (4) ~ The Penthouse - Bought
The Dragon's Tongue (2) Nico understands and can converse in the language of demons. This command of language grants a +1 on all social rolls with demons outside the body, and a +1 on all contested rolls against demons inside the body. Further, this allows Nico to summon and Negotiate with demons without the usual rituals and practices. They tend to listen Starting
Haven (1) ~ The Hut - Bought
Aggregate Merits
Contacts (5) ~ Occult Trafficers Nico has fostered a great deal of contacts amount those members who move stuff around the supernatural communities, not just capital, but goods of various kinds Granted: masquerade
Herd (5) - Granted: Requiem
Status (5) ~ - Granted: Requiem
Retainer (1) ~ - - Granted: masquerade
Retainer (1) ~ - Granted: masquerade
Retainer (1) ~ - Granted: masquerade
Retainer (1) ~ - Granted: masquerade

[27xp spent]


Vampric traits and Supernal Powers

Blood Potency (4)

Disciplines:

Majesty (5) Dice Pool Celerity (2) Dominate (2) Dice Pool
Awe Pres+Exp+Maj See Speed augments* Command Int+Intim+Dom
Revelation* Man+Per+Maj - Mesmerise Int+Exp+Dom
Enchantment Man+Emp+Maj - - -
Summoning* Man+Per+Maj - - -
Sovereignty^ Per+Intim+Maj - - -

[39xp spent]

(*) = Cost vitae,
(^) = Cost Will

Devotions:

Instant Adoration: Nico may use the Enchantment power reflexively and in combat 1v per scene
Shout: Nico may use either of the first 2 levels of the dominate discipline as a reflexive action and without the need for eye contact 1v per use

[19xp spent]

Gifts of Alu:

Addiction Immunity If an En wishes to become truly powerful, he must be unhindered by the urges of addiction. It is imperative that he be able to gain his power wisely and strategically, and preoccupation with an addiction can obscure the path to greatness. An Emperor with Addiction Immunity is shielded from addiction by his alu, and cannot become addicted to drugs, Vitae or the act of diablerie. The En has complete control over whether or not he consumes substances or commits acts that would ordinarily be addictive to most Kindred. For example, if a character who has imbibed Vitae has the chance to do so again, the player need not roll Resolve + Composure for the En to resist the temptation (as he feels none) He may, however, choose to drink the blood again if doing so serves his purpose. Emperors with Addition Immunity are still able to be bound by Vinculum, however
Transcend Amaranth The act of diablerie is the single most efficient way to gain great power in a short period of time. While many Kindred fear the consequences of the tradition of Amaranth, an En’s alu shields his host from most negative effects of drinking the soul of another vampire. When an Emperor attempts to commit the act of diablerie (as described on pp. 158-160 of Vampire: The Requiem), his alu assists him in the process. As such, he has a limit of rolls when attempting to commit diablerie equal to the diablerist’s Willpower dots +3. If the act is successful, the En reaps all of the typical benefits from diablerie. Additionally, the alu cleanses the En’s aura of the telltale black veins that would typically reveal his crime. When the character’s Humanity drops, he does not need to roll to avoid a derangement

[15xp spent]

Vestments

Pride (3)
Dominant Sphere ~ Social Whenever Nico succeeds on a social roll, he regains 1 willpower (2 in the case of an exceptional). However failing a social roll now costs a willpower (2 if dramatic) -
Voice of Thunder When making a social roll which utilises Expression, Empathy, Persuasion or Subterfuge, you may add half your dots in intimidate (rounded up) to the roll. Rolls using intimidate have the 9 again quality. 1w per scene
Denial Upon activation, the character will simply not die. For the duration of the power (3 turns), Nico cannot be killed from damage of any sort, however, he still takes the damage. If the excess over-kill is not healed before expiration, he dies as normal 2w per use

[0xp spent]


Weakness:
Like all Daeva, En have difficulty resisting temptation (see p. 105 of Vampire: The Requiem). Emperors also tend to be intensely focused upon their own power and advancement. As such, En frequently underestimate and misjudge others. While they can learn to fake social niceties, it doesn’t come easy for them. The untrained penalty on Social Skills is -3 rather than -1, and En characters do not benefit from 10 again on rolls involving Empathy, Persuasion or Socialize (not including rolls to use Disciplines)


Vitals:

Humanity: (4) Effects: None
Health: (7) Health boxes
Willpower: (4) Will boxes

Initiative: +4/+6*
Defence: 2/4* / Amour: 2/3
Speed: 9/27*/54*

*With celerity

Derangements:

Delusion ~ one Body, many minds Nic has never been alone in his own head. After the "death" of the Lord of Raith, Nic managed to perform a 'ritual' which 'resurrected' the Lord into his own body. This is a partial remelding of the spilt personality which Nic had prior presented with. It is still a source of severe trouble however. After the melding, Nicholas changed his name to Nicodemus as a reflection of the new union between him and his lord

Equipment

Weapons:

Amour:

Equipment:

Possessions:

  • I can afford my own Jets. Your argument is invalid.

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